package ru.pb.game.network.engine.client.packets.sendable;

import ru.pb.game.network.engine.client.packets.GameServerToClientPacket;

public class opcode_1451_ACK extends GameServerToClientPacket
{

	@Override
	public void writeImpl() 
	{
		writeH(1452);
		writeD(1); // _clan.getName() != null ? 1 : 0
		writeD(1); // Привилегии в клане
		// writeB(new byte[] {0x0c, 0x14});
		writeD(0); // количество кланов
	}

}
